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Activating script by distance problem

I was working on activating a script when the player came x close to the object but, i've encountered a slight problem =/ This is the code im using function Update () { var other =...

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texture changing when standing on a trigger

I wanted something like a runic symbol on the ground/walls which lights up (texture changes) when the player touches a trigger. After a while, I want it to switch back to the original texture, to...

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guitexture skill slots, selector and keyboard input

Hello guys.. For my project, I want to have a GUI menu in the bottom right corner with skills displayed. I want the player to be able to use the arrow keys to "slide" through them and whichever skill...

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enabling and disabling scripts in an array?

Usually, I do blabla.GetComponent().enabled = true/false. But there are many scripts I want to enable and disable at the same time. They are at different gameobjects so I just cant activate/deactivate...

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Activating script by distance problem

I was working on activating a script when the player came x close to the object but, i've encountered a slight problem =/ This is the code im using function Update () { var other =...

View Article


texture changing when standing on a trigger

I wanted something like a runic symbol on the ground/walls which lights up (texture changes) when the player touches a trigger. After a while, I want it to switch back to the original texture, to...

View Article

guitexture skill slots, selector and keyboard input

Hello guys.. For my project, I want to have a GUI menu in the bottom right corner with skills displayed. I want the player to be able to use the arrow keys to "slide" through them and whichever skill...

View Article

enabling and disabling scripts in an array?

Usually, I do blabla.GetComponent().enabled = true/false. But there are many scripts I want to enable and disable at the same time. They are at different gameobjects so I just cant activate/deactivate...

View Article

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