Activating script by distance problem
I was working on activating a script when the player came x close to the object but, i've encountered a slight problem =/ This is the code im using function Update () { var other =...
View Articletexture changing when standing on a trigger
I wanted something like a runic symbol on the ground/walls which lights up (texture changes) when the player touches a trigger. After a while, I want it to switch back to the original texture, to...
View Articleguitexture skill slots, selector and keyboard input
Hello guys.. For my project, I want to have a GUI menu in the bottom right corner with skills displayed. I want the player to be able to use the arrow keys to "slide" through them and whichever skill...
View Articleenabling and disabling scripts in an array?
Usually, I do blabla.GetComponent<"script">().enabled = true/false. But there are many scripts I want to enable and disable at the same time. They are at different gameobjects so I just cant...
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